I’ve started a new chapter of my web comic The Agents.
In The Kilt and Haggis agents 3 and 7 must make contact with a deep cover agent, as usual things don’t go smoothly. The title comes from the name of the location where the agents are to meed their contact, the Kilt and Haggis Hotel and Karaoke Bar.
Check out the Haggis and Kilt!
I’ve decided to make a major change to the Bedevere MUD Engine (BME). When I started programming the BME one of the main features was that you could create world (rooms, mobs, items, etc.) within the game.
Continue reading “Major MUD Modification”
So this isn’t a game per se, it’s a utility for a game.
Having gotten back into playing Microsoft Flight Simulator X (FSX), I found that my 3rd party flight planning software (CoPilot) only opens flight plans created in FSX. Continue reading “Flight Plan Converter”
Here’s a list of features I plan to add to the Bedevere MUD engine. They are in the order I plan to add them, though it is not fixed in stone (like the 10 Commandments, which are very good rules to follow).
Continue reading “Bedevere MUD To Do List”
I found some time to get back into coding the Bedevere MUD Engine. While cleaning up some code I added a command to show the current system time, not the date just the time. Then I thought, what good is it to know the current time if it doesn’t have any impact on the game. Continue reading “Sleeping Monsters”
My new android game, The Sleeping Game, is now in open beta. I am trying to get as many testers as possible to make sure it works on a variety of devices. You can use the link below to become a tester and download the app.
Feel free to share this link with others. If you would like to test the integrated Google Game services in the app send me a private message with your gmail account so I can add you to the list.
You can report issues with the app at http://www.kabsoftware.com/support.html
The other day I posted an article about Google Play Game services and an issue I was having with the leaderboards. Happily I was able to solve the issue. Continue reading “Google Play Game Services Revisited”
In one of the many games I am working on, and will probably never finish, I decided to add Google Play Game Services so that the player can win achievements, post game scores to leaderboards, and share all of this fun with others.
Continue reading “Implementing Google Play Game Services, what fun!”
I have a new game for Android devices that I will be releasing soon called The Sleeping Game. I’m not going to give out any details yet, it’s all very hush-hush. I don’t believe there has ever been a game like this one before, you could say it’s going to create a new genre.
I’m going to be looking for beta testers in the next few days, so if your interested drop me a private message.
Last year Thomas and I worked on an RTS networked, multiplayer space tank game. (I’ll explain the tank part in a minute.) I ran into trouble with the multiplayer networking part on Android devices. On Windows it was fine, but on Android devices is stuttered badly. I decided to drop the project (not like I need a reason too). Recently I revisited it and have made some improvements.
Continue reading “Space Tank Commander Redux”