Back in 1991 I wrote a game for the Tandy Color Computer 3 called Sidney the Super Space Snake. I sent the game into the Rainbow magazine to be reviewed, the review wasn’t bad and it sold fairly well.
“The graphics and colors are crisp, sharp and artistically done – a visual delight” – The Rainbow Magazine, September 1991
Continue reading “Sidney the Super Space Snake”
A few years ago I wrote a joke program for Android called The Sleeping Game. It purports to be a game where you score points for sleeping, the game was released under the rules set forth by the completely fictional Fédération internationale des Jeux de couchage (International Federation of Sleeping Games). Continue reading “The Sleeping Game, Some People Just Don’t Get It”
If you’re one of the two people that actually visit this site (that includes me) you may remember that back in February of last year I posted that I was moving Space Tank Commander from AGK2 to Game Maker 2. Continue reading “Space Tank Commander engine change….. again!”
If anyone actually followed this blog they’d probably think I was lazy programmer considering I haven’t posted in about 4 months. I’m not a lazy programmer, but I am a lazer blogger. Continue reading “Family reunion game and being lazy”
So it seems I enjoy self-inflicted coding pain. I’ve decided to move Space Tank Commander from AGK2 to GameMaker Studio 2. There are two reasons I decided to switch development platforms.
Continue reading “Space Tank Commander Re-Redux”
I had surgery last week, specifically submuscular ulnar nerve transposition. Be careful if you google that, you might see some icky pictures.
I wont go into detail because typing with one hand is tedious. Continue reading “One handed coding”
Sometimes an idea that seems good turns out to be not so good. In this case it was a change to the internal workings of the Bedevere MUD Engine. The extreme programming part of my brain overtook the sensible programming part. Continue reading “When good ideas go bad”
It’s been a while since I have updated the Bedevere MUD Engine, but again I found some time to work on it. I’ve added a world time which can follow the actual time of the computer it’s running on, or it can run accelerated time. Continue reading “World Time & Lighting”
I’ve decided to make a major change to the Bedevere MUD Engine (BME). When I started programming the BME one of the main features was that you could create world (rooms, mobs, items, etc.) within the game.
Continue reading “Major MUD Modification”
So this isn’t a game per se, it’s a utility for a game.
Having gotten back into playing Microsoft Flight Simulator X (FSX), I found that my 3rd party flight planning software (CoPilot) only opens flight plans created in FSX. Continue reading “Flight Plan Converter”