If anyone actually followed this blog they’d probably think I was lazy programmer considering I haven’t posted in about 4 months. I’m not a lazy programmer, but I am a lazer blogger. Continue reading “Family reunion game and being lazy”
I had surgery last week, specifically submuscular ulnar nerve transposition. Be careful if you google that, you might see some icky pictures.
I wont go into detail because typing with one hand is tedious. Continue reading “One handed coding”
Sometimes an idea that seems good turns out to be not so good. In this case it was a change to the internal workings of the Bedevere MUD Engine. The extreme programming part of my brain overtook the sensible programming part. Continue reading “When good ideas go bad”
I’ve started a new chapter of my web comic The Agents.
In The Kilt and Haggis agents 3 and 7 must make contact with a deep cover agent, as usual things don’t go smoothly. The title comes from the name of the location where the agents are to meed their contact, the Kilt and Haggis Hotel and Karaoke Bar.
I’ve decided to make a major change to the Bedevere MUD Engine (BME). When I started programming the BME one of the main features was that you could create world (rooms, mobs, items, etc.) within the game.
So this isn’t a game per se, it’s a utility for a game.
Having gotten back into playing Microsoft Flight Simulator X (FSX), I found that my 3rd party flight planning software (CoPilot) only opens flight plans created in FSX. Continue reading “Flight Plan Converter”
I found some time to get back into coding the Bedevere MUD Engine. While cleaning up some code I added a command to show the current system time, not the date just the time. Then I thought, what good is it to know the current time if it doesn’t have any impact on the game. Continue reading “Sleeping Monsters”