If you’re one of the two people that actually visit this site (that includes me) you may remember that back in February of last year I posted that I was moving Space Tank Commander from AGK2 to Game Maker 2. That didn’t work out so well, it had a problem with slow moving rotated sprites looking jittery, so I am back to AGK2. When I moved it from AGK2 I left the code in a mess. So now I am going back and cleaning things up while trying not to break it. Perhaps next year I will post how I’ve moved it to yet another gaming engine.