Space Tank Commander engine change….. again!

If you’re one of the two people that actually visit this site (that includes me) you may remember that back in February of last year I posted that I was moving Space Tank Commander from AGK2 to Game Maker 2 That didn’t work out so well, it had a problem with slow moving rotated sprites looking jittery, so I am back to AGK2.  When I moved it from AGK2 I left the code in a mess. So now I am going back and cleaning things up while trying not to break it.  Perhaps next year I will post how I’ve moved it to yet another gaming engine.