This is going to be a touchy subject for some. Some folks think if you don’t code in C you are fooling yourself. On the other extreme, I cringe when I hear someone say they program in Excel. Continue reading “What do I code in?”
I’ve released a Windows version of my Loaves n’ Fish game. Originally created for Android, this new Windows version includes a wider window for more fish catching fun!
I spent a little bit of time (okay more than a little bit) putting together this animation. Hope you enjoy.
Fruit of the Spirit is a match-3 type game, it will be available for Windows and Linux initially and then Android.
It’s mostly done, which means I stopped working on it and moved on to other things. I think I lose interest after I get about 90% done. Anyway, I am babbling here.
It’s a fun game to play, I even enjoy it. I am not sure when it will be released, but it should be someday.
Oh and for those interested, it was written using the App Game Kit.
I wrote a very small, somewhat interactive story called The Empty Church. It’s web based, you can read (play) it at the link below.
Please let me know what you think in the comment section below.
If you do a google search on Christian video games you tend to find two types of games; teaching games directed at those who are already Christians, and games that try to be relevant in an effort to compete with secular games. I’ll touch on the first type, but it’s the second type of Christian video game I really want to get into. And then I will talk about a third type that I think Christian developers should embrace. Continue reading “Where are the Christian Indie Games?”
Okay, so I am starting on yet another game. If you know me, I say that about every other week. Some games get pretty far in the development, others don’t make it past the initial idea. This one is different… Okay, not really. I’d say it has about the same chance as any other game idea I have.
This new game is tentatively called New Testament Adventures. I will probably change the same since it might make people think you go around having adventures in the New Testament times. That is not what it is.
NT Adventures is a bible trivia game wrapped in a light adventure game, with some corny humor. In the game you play a character that must find all of the books of the New Testament that were stolen from the antique bible of your local church. In order to get hints and progress through the game you need to answer bible questions, as well had find hints and clues.
The game will have somewhere between 270 and 350 bible questions. As you progress through the game the questions will get progressively harder. Yesterday I received permission to use questions from the book 1001 Bible Trivia Questions from BibleQuizzes.org.uk.
The graphics of the game will be somewhat retro, with a look similar to top down RPG games. I’ll post some screen shots soon.
I’d originally had a blog over at blogger.com to chronicle the development of my Bedevere MUD Engine. I’ve started working on another game, so I’ve decided to combine the two games under one blog. So, welcome.
I am a practicing Christian (ask me what that means), so there are things that will and will not be included in the Bedevere MUD Engine based on my faith and world view.
Magic – You will be able to add potions, tinctures, trinkets and the like that can increase or decrease stats. Weapons and armor that increase damage, dexterity and the like. However there will be no magic or spell system in the game. While I don’t believe that playing games with magic and spells is necessarily evil, as a Christian I don’t feel they have a place in anything I create.
Word Filter – The Bedevere MUD Engine will include an extensive word filter. The filter will be used for usernames, character names and all conversation within the game, even private conversations. You can edit or entirely remove the word filter, but I hope that you don’t.
God – How you handle religion your own MUD world is up to you, but the BME will not have a system for handling gods or deities.
You may also want to read Why am I writing a MUD engine?
One of the next things I will be adding to the Bedevere MUD are chests. Chests are objects (not necessarily chests) that can spawn items in rooms. They can spawn one off items used for a special event or they can spawn items on a regular schedule for general quests. Chests can also require keys to open. Unlike other items, the description of a chest will be appended to the room description to allow for a more complete overview of the room.